

Mastering AndEngine Game Development. Move beyond basic games and explore the limits of AndEngine



Mastering AndEngine Game Development. Move beyond basic games and explore the limits of AndEngine - Najlepsze oferty
Mastering AndEngine Game Development. Move beyond basic games and explore the limits of AndEngine - Opis
AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses.This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations.As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music.After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development. Spis treści: 1. Setting up the project2. Replacing 2D sprites with 3D models3. Physics engine integration4. Frame-based animation sequences5. Skeletal animations6. Creating 3D effects in 2D7. Static lighting8. Dynamic lighting9. User (...) więcej Interfaces10. Shading, aliasing and resolutions11. Adding sounds and effects12. Building worlds for our project13. Networking and latency14. Adding custom functionality O autorze: Maya Posch is a senior C++ developer with more than 15 years of experience. Discovering the joys of programming early on, and later the joys of electronics, she has always expressed a profound interest in technology, a passion that she gladly shares with others.Describing herself as a C developer who happens to like C++ and Ada, she likes to seek the limits of what can be done with the minimum of code and hardware to accomplish everything that is cool, new, and exciting.She also enjoys FPGA development, AI, and robotics research, in addition to creative writing, music, and drawing. mniejMastering AndEngine Game Development. Move beyond basic games and explore the limits of AndEngine - Opinie i recenzje
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