
Ouya Unity Game Development - Riches, Gary



Ouya Unity Game Development - Riches, Gary - Najlepsze oferty
Ouya Unity Game Development - Riches, Gary - Opis
Ouya is a microconsole running its own version of the Android operating system. The console features an exclusive Ouya store for applications and games designed specifically for the Ouya platform. It runs a modified version of Android 4.1 Jellybean, and is open to rooting without voiding the warranty. All systems can be used as development kits which allow any Ouya owner to be a developer without any licensing fee. Ouya Unity Game Development offers detailed, easy-to-follow, step-by-step instructions which will help you learn the ins and outs of Ouya development in Unity.From connecting your device with Android Debug Bridge to publishing it on the Ouya Developer Portal, this book will explain the processes involved in creating a game from scratch. As you progress through the book, you will learn about scenes, prefabs, sounds, models, and animations. By the end of the seventh chapter, you will have a 3D game with multiple levels, the possibility of in-app purchases, and controller support that runs on both the Ouya and an Android phone. Starting with an introduction to Ouya, you will learn how to set up an environment and render game levels on Ouya. You will learn how to change levels and how to save the current level. You will then dive into Ouya controller integration and character animation. This book will also teach you the workings of audio source components, and will show you how to add textures to prefabs. Finally, you will learn how you can monetize the game. By the end of this book, you will have the game running on Ouya and geared up to create games on your own. (...) więcej Spis treści:Ouya Unity Game Development
Table of Contents
Ouya Unity Game Development
Credits
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. What Is Ouya and Why Does It Matter?
The early years
The crash
The recovery
Home computers
Advancement of game consoles
The first indie console
Cellular games
The iPhone
The competitors
Current day situation
History of Ouya
Ouyas release
Summary
2. Setting Up Unity and the Ouya Plugin
Installing the Android SDK
Installing Java
Setting up the Android SDK
Setting up the Android NDK
Connecting Ouya to your Windows computer
Connecting Ouya to your Mac computer
Ouya Development Kit
The Unity project
The bundle identifier
Setting up Ouya Panel
Ouya required prefabs
Building, running, and compiling an application
Summary
3. Setting Up Your Game
Boo, C#, or UnityScript
Boo
UnityScript
C#
The project structure
Setting up your Scenes
Scripts and MonoDevelop
Scene progression
The title screen menu
Advancing to the game
Ouya controller support
Creating the level
Prefabs
Creating a Prefab
Materials
Multidimensional arrays
The BuildLevel method
Summary
4. Adding a Character and Making Them Move
Making the camera move
Making the character move
Ouya controller support
Animating the character
Summary
5. Adding Finesse to Your Game
Texturing your Prefabs
Adding a background
Adding extra levels
Level complete detection
Moving to the next level
Restarting our level
Adding sounds
Summary
6. Show Me the Money!
Setting up your purchase
Setting up your game
Implementing the Ouya payment framework
How to manage your purchases
Getting the list of products
Limiting your levels
Unlocking levels for people who have paid
Buying your product
Adding a new menu item
The buy method
Hiding menu items
Submitting your game
Summary
7. Building Cross-platform Games
Platform Dependent Compilation
Changing the TitleScreen scene
Removing In-App Purchases
Mobile controls
Summary
Index O autorze: Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3. mniej
Ouya Unity Game Development - Riches, Gary - Opinie i recenzje
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